
A next-generation waypoint teleport system that replaces slow, repetitive command block chains with a single ultra-optimized server-side engine. Designed to maximize MSPT efficiency, reduce lag, and simplify teleport automation.
Waypoint Warp is a next-generation server-side teleportation engine that replaces slow, repetitive vanilla command-block systems with an ultra-efficient global waypoint framework.
Designed for Fabric 1.20.1, this mod drastically reduces MSPT cost and provides a clean, scalable teleport solution without requiring any client installation.
Traditional vanilla teleport systems rely on:
/execute distance checksA typical vanilla teleporter looks like this:
execute as @a at @s if entity @s[x=..,y=..,z=..,distance=..] run tp @s <destination>
This runs every tick × every player × every waypoint, quickly becoming expensive as servers grow.
Waypoint Warp replaces all of that with a single optimized engine:
PersistentState storageImage is not real 100%, generate by AI. on server schedule tick 0.0012 > 0.0016

Summary
waypoint set <name> <from_pos> <to_pos>
waypoint set <name> <from_pos> <to_pos> summon <entity> <dy>
waypoint set <name> <from_pos> <to_pos> particle <id>
waypoint set <name> <from_pos> <from_dimension> <to_pos> <to_dimension> <summon|particle> <dy|id> sound <mcsound_id> <volume> <pitch>
/waypoint set test1 1 10 0 minecraft:overworld 10 50 10 minecraft:the_end summon minecraft:lightning_bolt 0 sound minecraft:entity.experience_orb.pickup 1 1
waypoint edit <name> from <pos>
waypoint edit <name> to <pos>
waypoint edit <name> radius <value>
waypoint edit <name> particle <id>
waypoint edit <name> summon <entity> <dy>
waypoint distance <name> <radius>
waypoint list
waypoint remove <name>
waypoint debug mspt
waypoint debug active
MIT License
Published: Dec 2, 2025
Updated: Apr 7, 2026